AI Insights · Timothy · June 2025
Top 5 Match 3 Games on iOS in Poland: Q2 2025
Explore the performance of the top 5 Match 3 games on iOS in Poland during Q2 2025, with insights on downloads, revenue, and active users.
The second quarter of 2025 saw intriguing trends among the leading Match 3 games on the iOS platform in Poland. Here, we delve into the performance metrics of the top five games, highlighting downloads, revenue, and active user trends, based on data from Sensor Tower.
Goods Puzzle: Sort Challenge by ONESOFT GLOBAL PTE. LTD. exhibited a gradual decline in weekly revenue, starting from $1K and dropping to around $624 by early June, before a slight recovery to $931 at the end of the quarter. Downloads peaked at 6.9K in early June, but gradually decreased to 3.8K by the end of June. Active users peaked at 36.4K in mid-May, with a notable decline to 21.3K by mid-June.
Merge Fellas, published by Popa Radu, saw a modest revenue increase, reaching $69 by late June. Downloads surged in early May with 23.6K, before tapering off to 357 by the quarter's end. Active users followed a similar trajectory, peaking at 36.5K in mid-May and settling at 11.9K by the end of June.
Travel Town - Merge Adventure from Moon Active maintained a steady revenue, hovering around $45K throughout the quarter. Downloads fluctuated, with a high of 5.2K in mid-April, dropping to 2.6K by the end of June. Active users remained relatively stable, with a slight dip from 39.6K in early May to approximately 32.5K by the quarter's close.
Royal Match, by Dream Games, consistently led in revenue, peaking at $71.5K in late May. Downloads decreased steadily from 4.6K in early April to 905 by late June. Active users showed resilience, with a slight increase from 43.1K in early June to 46.7K at the quarter's end.
Lastly, Gardenscapes by Playrix saw revenue fluctuate, with a high of $42.2K in early May and a decline to $35.3K by late June. Downloads started at 4.3K in mid-April, dwindling to 1.4K by the end of June. Active users steadily decreased from 68.9K in early April to 44.3K by the quarter's conclusion.
These insights, sourced from Sensor Tower, provide a snapshot of the dynamic landscape of Match 3 games in Poland, reflecting shifts in user engagement and monetization over the quarter. For more detailed analytics, visit Sensor Tower's platform.